Foundations of 3D Graphics Programming: Using JOGL and Java3D (Repost)

Foundations of 3D Graphics Programming: Using JOGL and Java3D Publisher: Springer | pages: 393 | 3116 | ISBN: 3966393969 | PDF | 36,6 mbThis new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories.My LinksDOWNLOADMIRRORVisit my AH Blog!mirror

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